Creating and Populating Buffers from Core Graphics Images
Initialize vImage buffers from Core Graphics images.
Overview
vImage_Buffer structures are the basic data structures that vImage uses for working with images. They describe an image’s dimensions and contain the pixel data that vImage routines operate on.
Typically, you’ll initialize a source buffer from an image and initialize and allocate a destination buffer to receive the result of a vImage operation.
Initialize a Source Buffer from a Core Graphics Image
The vImage functions that initialize a buffer’s size and data require an instantiated vImage_Buffer structure. Typically, you declare a buffer as a variable because these functions mutate the buffer.
You can initialize a vImage buffer from a CGImage instance that’s acquired from the cgImage property of an image. In the following example, the image is named Flowers_2.jpg. The init(cgImage:format:flags:) function initializes a vImage_Buffer structure with the image data using the format discussed in Converting bitmap data between Core Graphics images and vImage buffers.
guard
let cgImage = UIImage(named: "Flowers_2.jpg")?.cgImage,
var sourceBuffer = try? vImage_Buffer(cgImage: cgImage,
format: format) else {
return nil
}Initialize and Allocate a Destination Buffer
Typically, in addition to creating a buffer to represent your source image, you create a destination buffer to receive the result of the vImage operation. In this case, you use the init(width:height:bitsPerPixel:) function to initialize a buffer of a specified size and the correct memory allocation for the bit-depth of the image:
guard var destinationBuffer = try? vImage_Buffer(width: Int(sourceBuffer.width),
height: Int(sourceBuffer.height),
bitsPerPixel: format.bitsPerPixel) else {
return nil
}Free the Buffer Memory
After you’re finished with buffers that have have their own memory allocation, it’s important that you free the memory allocated to them:
sourceBuffer.free()
destinationBuffer.free()See Also
Image Processing Essentials
Converting bitmap data between Core Graphics images and vImage buffersCreating a Core Graphics Image from a vImage BufferBuilding a Basic Image-Processing WorkflowApplying geometric transforms to imagesCompositing images with alpha blendingCompositing images with vImage blend modesApplying vImage operations to regions of interestOptimizing image-processing performancevImage