cos(_:)
Returns the cosine of each element in a vector of single-precision values.
Declaration
static func cos<U>(_ vector: U) -> [Float] where U : AccelerateBuffer, U.Element == FloatReturns the cosine of each element in a vector of single-precision values.
static func cos<U>(_ vector: U) -> [Float] where U : AccelerateBuffer, U.Element == Float