multiply(by:preBias:postBias:destination:)
Multiplies each four channel pixel in a 32-bit-per channel, 4-channel pixel buffer by a 4 x 4 matrix to produce a four channel result.
Declaration
func multiply<Matrix>(by matrix: Matrix, preBias: (Float, Float, Float, Float), postBias: (Float, Float, Float, Float), destination: vImage.PixelBuffer<vImage.InterleavedFx4>) where Matrix : AccelerateBuffer, Matrix.Element == FloatParameters
- matrix:
The 4 x 4 multiplication matrix values in row-major order.
- preBias:
Values that the function adds to the source before multiplication.
- postBias:
A value that the function adds to the result after multiplication.
- destination:
The destination pixel buffer.
Discussion
This function applies the following operation to each pixel:
p = (source.0 + preBias.0) * matrix.0 +
(source.1 + preBias.1) * matrix.1 +
(source.2 + preBias.2) * matrix.2 +
(source.3 + preBias.3) * matrix.3
destination = (p + postBias)