Contents

vImagePremultipliedAlphaBlend_ARGB8888(_:_:_:_:)

Performs premultiplied alpha compositing of two 8-bit-per-channel, 4-channel ARGB buffers.

Declaration

func vImagePremultipliedAlphaBlend_ARGB8888(_ srcTop: UnsafePointer<vImage_Buffer>, _ srcBottom: UnsafePointer<vImage_Buffer>, _ dest: UnsafePointer<vImage_Buffer>, _ flags: vImage_Flags) -> vImage_Error

Parameters

  • srcTop:

    The vImage buffer that provides the source top image.

  • srcBottom:

    The vImage buffer that provides the source bottom image.

  • dest:

    A pointer to the destination vImage buffer structure. You’re responsible for filling out the Height, Width, and Rowbytes fields of this structure, and for allocating a data buffer of the appropriate size. On return, the data buffer this structure points to contains the destination image data. When you no longer need the data buffer, deallocate the memory to prevent memory leaks.

  • flags:

    The options to use when performing the operation. If your code implements its own tiling or its own multithreading, pass Kvimagedonottile; otherwise, pass Kvimagenoflags.

Mentioned in

Return Value

kvImageNoError; otherwise, one of the error codes in Data Types and Constants.

Discussion

On return of this function, the value of each pixel in the destination buffer is:

float alpha =  srcTopAlpha + (1.0 - srcTopAlpha) * srcBottomAlpha
float destColor = srcTopColor  + (1.0 - srcTopAlpha) * srcBottomColor;

See Also

Related Documentation

Performing premultiplied alpha compositing