stop(when:reachesProgress:)
Stops running the animation represented by the receiver when another animation reaches a specific progress mark.
Declaration
func stop(when animation: NSAnimation, reachesProgress stopProgress: NSAnimation.Progress)Parameters
- animation:
The other
NSAnimationobject with which the receiver is linked. - stopProgress:
A
floatvalue (typed as NSAnimationProgress) that specifies a progress mark of the other animation.
Discussion
This method links the running of two animations together. You can set only one NSAnimation object as a start animation and one as a stop animation at any one time. Setting a new stop animation removes any animation previously set.