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stop(when:reachesProgress:)

Stops running the animation represented by the receiver when another animation reaches a specific progress mark.

Declaration

func stop(when animation: NSAnimation, reachesProgress stopProgress: NSAnimation.Progress)

Parameters

  • animation:

    The other NSAnimation object with which the receiver is linked.

  • stopProgress:

    A float value (typed as NSAnimationProgress) that specifies a progress mark of the other animation.

Discussion

This method links the running of two animations together. You can set only one NSAnimation object as a start animation and one as a stop animation at any one time. Setting a new stop animation removes any animation previously set.

See Also

Related Documentation

Linking Animations Together