setTextureImageToPixelBuffer:colorBuffer:
Attaches the image data in the specified pixel buffer to the texture object currently bound by the OpenGL context.
Declaration
- (void) setTextureImageToPixelBuffer:(NSOpenGLPixelBuffer *) pixelBuffer colorBuffer:(GLenum) source;Parameters
- pixelBuffer:
The pixel buffer to attach.
- source:
An OpenGL constant indicating which of the pixel buffer’s color buffers to use. Potential values for this parameter include
GL_FRONT,GL_BACK, andGL_AUX0.
Discussion
This method corresponds to the Core OpenGL method CGLTexImagePBuffer.