Introduction
Describes the process for creating custom Interface Builder palettes. Not supported in Xcode 4.
Organization of This Document
This document guides you through the process of creating plug-ins for use with Interface Builder version 3.0. The chapters in this book are intended to be read more or less in order. Early chapters provide basic information that all plug-in developers need to know, while later chapters provide more advanced topics.
Anatomy of a Plug-In provides an overview of Interface Builder plug-ins, discussing their structure and how they interact with other code modules.
Plug-in Quick Start provides a quick tutorial of how to build a basic plug-in.
Preparing Your Custom Objects describes the steps you need to take to prepare your custom controls, views, and objects for incorporation into the Interface Builder environment.
The Plug-in Object describes the purpose of the plug-in object and how you tailor it for use with your custom objects.
Inspector Objects describes the process for creating inspectors, which are used to modify the attributes of your objects in the Interface Builder application.
Advanced Techniques describes additional tasks associated with integrating more complex objects and views into Interface Builder.
Note: This document does not provide information on how to create plug-ins for Interface Builder 2.5 and earlier.
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