---
title: Core Animation Cookbook
framework: graphicsimaging
role: article
path: apple-archive/documentation/GraphicsImaging/Conceptual/CoreAnimation_Cookbook/Introduction
---

# Core Animation Cookbook

Demonstrates common Core Animation tasks.

## Organization of This Document

This document has the following chapters:

- [Drawing](../Articles/Drawing.html#//apple_ref/doc/uid/TP40005414-SW1) describes various drawing techniques when working with layers. - [Timing](../Articles/Timing.html#//apple_ref/doc/uid/TP40006077-SW1) describes various timing techniques when working with animations.

## See Also

These programming guides discuss some of the technologies that are used by Core Animation:

- *[Core Animation Programming Guide](../../../../Cocoa/Conceptual/CoreAnimation_guide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40004514)* describes the Core Animation technology and shows how to use the Core Animation API. - *[Quartz 2D Programming Guide](../../drawingwithquartz2d/Introduction/Introduction.html#//apple_ref/doc/uid/TP30001066)* describes the two-dimensional drawing engine used to draw the content of an `CALayer` instance. - *[Core Image Programming Guide](../../CoreImaging/ci_intro/ci_intro.html#//apple_ref/doc/uid/TP30001185)* describes the OS X image processing technology and shows how to use the Core Image API.

[Next](../Articles/Drawing.html)

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