---
title: Introduction
framework: graphicsimaging
role: article
path: apple-archive/documentation/GraphicsImaging/Conceptual/OpenGLDriverMonitorUserGuide/Introduction
---

# Introduction

Explains how to view the properties supported by the OpenGL drivers available on the system.

## Organization of This Document

This document is organized into the following chapters:

- [Using OpenGL Driver Monitor](../Using/UsingOGLDM.html#//apple_ref/doc/uid/TP40006474-CH2-SW5) describes how to set preferences, collect real-time parameter values locally or remotely, and view renderer information. - [Identifying and Solving Performance Issues](../Performance/performance.html#//apple_ref/doc/uid/TP40006474-CH3-SW1) provides strategies for using OpenGL Driver Monitor to analyze performance issues. - [OpenGL Driver Monitor Parameters](../Glossary/Glossary.html#//apple_ref/doc/uid/TP40006474-CH4-SW57) describes, by symbolic and descriptive names, the parameters that you can monitor.

## See Also

These documents contain information that can help you analyze and optimize your OpenGL code:

- *[OpenGL Programming Guide for Mac](../../OpenGL-MacProgGuide/opengl_intro/opengl_intro.html#//apple_ref/doc/uid/TP40001987)* discusses best practices for getting optimal performance. - *[OpenGL Profiler User Guide](../../OpenGLProfilerUserGuide/Introduction/Introduction.html#//apple_ref/doc/uid/TP40006475)* explains how to collect and analyze data that can help you tune your OpenGL application. - *[Instruments User Guide](../../../../DeveloperTools/Conceptual/InstrumentsUserGuide/index.html#//apple_ref/doc/uid/TP40004652)* describes how to optimize application performance using this tool.

[Next](../Using/UsingOGLDM.html)

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