Introduction
Explains how to assess the efficiency of an OpenGL application.
Organization of This Document
This document is organized into the following chapters:
Getting Started shows how to get OpenGL Profiler running and how to start a profiling session.
Using Breakpoints provides details on setting breakpoints and describes the tasks you can accomplish when your application pauses.
Identifying and Solving Performance Issues gives advice on how to use OpenGL Profiler to track down and analyze performance issues in your application.
Controlling Profiling Programmatically describes how to add code to your application that will control various aspects of OpenGL Profiler during a profiling session.
See Also
These documents contain information that can help you analyze and optimize your OpenGL code:
OpenGL Programming Guide for Mac shows how to program using OpenGL on OS X. You’ll want to read the chapter “Improving Performance” to get an overview of the best programming practices to use as well as how to use Apple’s tools for identifying bottlenecks, and gathering and analyzing performance data.
OpenGL Driver Monitor User Guide which is a developer tool that lets you investigate how the graphics processing unit (GPU) works on a system-wide basis.
Instruments User Guide describes how to use Instruments to profile your application.
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