Contents

Introduction

Explains how to use OpenGL Shader Builder to develop and test GPU programs.

Organization of This Document

This document is organized into the following chapters:

Getting Started gives an overview of the user interface and the main features of OpenGL Shader Builder.

Building Shaders provides step-by-step instructions for the most common tasks you can accomplish.

See Also

You may want to consult these documents as you develop shaders for the GPU:

OpenGL Shading Language (PDF) provides an overview of shaders and a complete reference to the language.

OpenGL Shading Language (GLSl) Quick Reference Guide (PDF) is a two-page list of symbols that includes cross-references to the full specification.

The following OpenGL specifications define the extensions that support GPU programs:

GL_EXT_geometry_shader4 is for generating primitives.

GL_ARB_fragment_program is for processing fragments.

GL_ARB_vertex_program is for processing vertices.

Next

Copyright © 2015 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2015-03-09