Introduction
Explains how to use OpenGL Shader Builder to develop and test GPU programs.
Organization of This Document
This document is organized into the following chapters:
Getting Started gives an overview of the user interface and the main features of OpenGL Shader Builder.
Building Shaders provides step-by-step instructions for the most common tasks you can accomplish.
See Also
You may want to consult these documents as you develop shaders for the GPU:
OpenGL Shading Language (PDF) provides an overview of shaders and a complete reference to the language.
OpenGL Shading Language (GLSl) Quick Reference Guide (PDF) is a two-page list of symbols that includes cross-references to the full specification.
The following OpenGL specifications define the extensions that support GPU programs:
GL_EXT_geometry_shader4 is for generating primitives.
GL_ARB_fragment_program is for processing fragments.
GL_ARB_vertex_program is for processing vertices.
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