Contents

Introduction

Explains how to use OpenGL Shader Builder to develop and test GPU programs.

Organization of This Document

This document is organized into the following chapters:

  • Getting Started gives an overview of the user interface and the main features of OpenGL Shader Builder.
  • Building Shaders provides step-by-step instructions for the most common tasks you can accomplish.

See Also

You may want to consult these documents as you develop shaders for the GPU:

The following OpenGL specifications define the extensions that support GPU programs:

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