Introduction to Quartz Display Services Programming Topics
Shows how to configure and control display hardware using Quartz Display Services.
Organization of This Document
This document contains the following articles:
- Overview of Quartz Display Services gives a brief introduction and defines some important terms.
- Getting Information About Displays briefly describes some of the accessor functions and shows how to retrieve display properties from a display mode dictionary.
- Capturing Displays shows how to get exclusive use of a display for full screen drawing.
- Changing Display Modes (OS X v10.6 or later) shows how to switch a display to a different display mode on OS X v10.6 or later.
- Changing Display Modes (OS X v10.5) shows how to switch a display to a different display mode on OS X v10.5.
- Configuring Displays Using a Transaction shows how to reconfigure one or more displays in a single operation.
- Using Fade Effects shows how to fade displays during mode transitions or other configuration changes.
- Notification of Configuration Changes shows how to use a notification callback to learn about display configuration changes.
- Controlling the Mouse Cursor shows how to control the visibility and location of the mouse cursor.
See Also
These additional resources are available in the ADC Reference Library:
- Quartz Display Services Reference describes the functions, data types, and constants in Quartz Display Services.
- In OpenGL Programming Guide for Mac, the chapter “Drawing to the Full Screen” shows how to use Quartz Display Services to switch to full-screen display mode and change screen resolutions.
- In Quartz Composer Programming Guide, the chapter “Using QCRenderer to Play a Composition” shows how to use Quartz Display Services and Quartz Composer to render a composition to the full screen.
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