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projectionMatrix

A transform matrix appropriate for rendering 3D content to match the image captured by the camera.

Declaration

var projectionMatrix: simd_float4x4 { get }

Discussion

Reading this property’s value is equivalent to calling the projectionMatrix(withViewportSize:orientation:zNear:zFar:) method, using the camera’s imageResolution and intrinsics properties to derive size and orientation, and passing default values of 0.001 and 1000.0 for the near and far clipping planes.

See Also

Applying Camera Geometry