projectionMatrix
A transform matrix appropriate for rendering 3D content to match the image captured by the camera.
Declaration
var projectionMatrix: simd_float4x4 { get }Discussion
Reading this property’s value is equivalent to calling the projectionMatrix(withViewportSize:orientation:zNear:zFar:) method, using the camera’s imageResolution and intrinsics properties to derive size and orientation, and passing default values of 0.001 and 1000.0 for the near and far clipping planes.