extent
The area around the anchor’s position that contains the texture.
Declaration
var extent: simd_float3 { get }Discussion
Rendering reflective objects may involve projecting the environmentTexture onto a proxy geometry centered on the anchor’s position, then sampling from the projected texture.
An environment probe anchor may have an infinite extent, which indicates that its texture is a global lighting environment, or a finite extent, which indicates that its texture represents the local lighting conditions in a specific area of the scene.