generateDilatedDepth(from:commandBuffer:)
Generates dilated depth at the resolution of the segmentation stencil.
Declaration
func generateDilatedDepth(from frame: ARFrame, commandBuffer: any MTLCommandBuffer) -> any MTLTextureReturn Value
A dilated depth texture which consists of a single channel of type float32.
Discussion
You use the linear depth information this function provides when compositing a virtual object with the camera image.