vertices
A buffer of vertex positions for each point in the plane mesh.
Declaration
@property (nonatomic, readonly) const simd_float3 * vertices;Discussion
Each float3 value in this buffer represents the position of a vertex in the mesh. The owning plane anchor’s transform matrix defines the coordinate system for these points.
The vertexCount property provides the number of elements in the buffer.
This buffer, together with the triangleIndices buffer, describes a mesh covering the entire surface of the plane. Use this mesh for purposes that involve the filled shape, such as rendering a solid 3D representation of the surface. If, instead, you only need to know the outline of the shape, see the boundaryVertices property.