vertices
An array of vertex positions for each point in the plane mesh.
Declaration
@nonobjc var vertices: [simd_float3] { get }Discussion
Each float3 value in this array represents the position of a vertex in the mesh. The owning plane anchor’s transform matrix defines the coordinate system for these points.
This array, together with the triangleIndices array, describes a mesh covering the entire surface of the plane. Use this mesh for purposes that involve the filled shape, such as rendering a solid 3D representation of the surface. If, instead, you only need to know the outline of the shape, see the boundaryVertices property.