Contents

AudioQueueInputCallback

Called by the system when a recording audio queue has finished filling an audio queue buffer.

Declaration

typealias AudioQueueInputCallback = (UnsafeMutableRawPointer?, AudioQueueRef, AudioQueueBufferRef, UnsafePointer<AudioTimeStamp>, UInt32, UnsafePointer<AudioStreamPacketDescription>?) -> Void

Parameters

  • inUserData:

    The custom data you’ve specified in the inUserData parameter of the Audioqueuenewinput(_:_:_:_:_:_:_:) function. Typically, this includes format and state information for the audio queue.

  • inAQ:

    The recording audio queue that invoked the callback.

  • inBuffer:

    An audio queue buffer, newly filled by the recording audio queue, containing the new audio data your callback needs to write.

  • inStartTime:

    The sample time for the start of the audio queue buffer. This parameter is not used in basic recording.

  • inNumberPacketDescriptions:

    The number of packets of audio data sent to the callback in the inBuffer parameter. When recording in a constant bit rate (CBR) format, the audio queue sets this parameter to NULL.

  • inPacketDescs:

    For compressed formats that require packet descriptions, the set of packet descriptions produced by the encoder for audio data in the inBuffer parameter. When recording in a CBR format, the audio queue sets this parameter to NULL.

Discussion

If you name your callback function MyAudioQueueInputCallback, you would declare it like this:

Discussion

You specify a recording audio queue callback when calling the AudioQueueNewInput(_:_:_:_:_:_:_:) function. The callback is invoked each time its recording audio queue has filled an audio queue buffer with fresh audio data. Typically, your callback writes the data to a file or other buffer, and then reenqueues the audio queue buffer to receive more data.

See Also

Callbacks