Contents

AudioQueueOfflineRender(_:_:_:_:)

Exports audio to a buffer, instead of to a device, using a playback audio queue.

Declaration

func AudioQueueOfflineRender(_ inAQ: AudioQueueRef, _ inTimestamp: UnsafePointer<AudioTimeStamp>, _ ioBuffer: AudioQueueBufferRef, _ inNumberFrames: UInt32) -> OSStatus

Parameters

  • inAQ:

    The playback audio queue.

  • inTimestamp:

    The time corresponding to the beginning of the current audio queue buffer. This function uses the mSampleTime field of the Audiotimestamp data structure.

  • ioBuffer:

    On input, a buffer you supply to hold rendered audio data. On output, the rendered audio data, which you can then write to a file.

  • inNumberFrames:

    The number of frames of audio to render.

Return Value

A result code. See Result Codes.

Discussion

When you change a playback audio queue’s rendering mode to offline, using the AudioQueueSetOfflineRenderFormat(_:_:_:) function, you gain access to the rendered audio. You can then write the audio to a file, rather than have it play to external hardware such as a loudspeaker.

See Also

Related Documentation

Performing Offline Rendering