HeadTrackedSpatialAudio
A spatial experience that takes user motion into account.
Declaration
struct HeadTrackedSpatialAudioMentioned in
Overview
Sounds with a head-tracked experience come from a distinct location in space as defined by their anchoring strategy.
// Configure an audio player with a scene-anchored spatial audio experience.
myPlayer.intendedSpatialExperience = .headTracked(.scene(identifier: mySceneID))For multi-channel experiences, you might also consider specifying the experience’s sound stage size if a system-specified size is not desirable.
// Configure an audio player with a front-anchored spatial audio experience
// and a large sound stage size.
myPlayer.intendedSpatialExperience = .headTracked(.front, soundStageSize: .large)