kAudioSessionProperty_OtherMixableAudioShouldDuck
For audio session categories that allow audio mixing with other apps, specifies whether other audio should be reduced in level when your app produces sound. This property has a value of FALSE (0) by default. Set it to a nonzero value to turn on ducking.
Declaration
var kAudioSessionProperty_OtherMixableAudioShouldDuck: Int { get }Discussion
When your app is finished playing sound, be sure to set this property back to FALSE to remove ducking.
See Also
Constants
kAudioSessionProperty_PreferredHardwareSampleRatekAudioSessionProperty_PreferredHardwareIOBufferDurationkAudioSessionProperty_AudioCategorykAudioSessionProperty_AudioRouteChangekAudioSessionProperty_CurrentHardwareSampleRatekAudioSessionProperty_CurrentHardwareInputNumberChannelskAudioSessionProperty_CurrentHardwareOutputNumberChannelskAudioSessionProperty_CurrentHardwareOutputVolumekAudioSessionProperty_CurrentHardwareInputLatencykAudioSessionProperty_CurrentHardwareOutputLatencykAudioSessionProperty_CurrentHardwareIOBufferDurationkAudioSessionProperty_OtherAudioIsPlayingkAudioSessionProperty_OverrideAudioRoutekAudioSessionProperty_AudioInputAvailablekAudioSessionProperty_ServerDied