---
title: AVAudio3DMixingRenderingAlgorithm.sphericalHead
framework: avfaudio
role: symbol
role_heading: Case
path: avfaudio/avaudio3dmixingrenderingalgorithm/sphericalhead
---

# AVAudio3DMixingRenderingAlgorithm.sphericalHead

An algorithm that emulates 3D space in headphones by simulating interaural time delays and other spatial cues.

## Declaration

```swift
case sphericalHead
```

## Discussion

Discussion This is slightly less CPU-intensive than AVAudio3DMixingRenderingAlgorithm.HRTF.

## See Also

### Rendering Algorithms

- [AVAudio3DMixingRenderingAlgorithm.auto](avfaudio/avaudio3dmixingrenderingalgorithm/auto.md)
- [AVAudio3DMixingRenderingAlgorithm.equalPowerPanning](avfaudio/avaudio3dmixingrenderingalgorithm/equalpowerpanning.md)
- [AVAudio3DMixingRenderingAlgorithm.HRTF](avfaudio/avaudio3dmixingrenderingalgorithm/hrtf.md)
- [AVAudio3DMixingRenderingAlgorithm.HRTFHQ](avfaudio/avaudio3dmixingrenderingalgorithm/hrtfhq.md)
- [AVAudio3DMixingRenderingAlgorithm.soundField](avfaudio/avaudio3dmixingrenderingalgorithm/soundfield.md)
- [AVAudio3DMixingRenderingAlgorithm.stereoPassThrough](avfaudio/avaudio3dmixingrenderingalgorithm/stereopassthrough.md)
