Contents

attach(_:)

Attaches an audio node to the audio engine.

Declaration

func attach(_ node: AVAudioNode)

Parameters

  • node:

    The audio node to attach.

Discussion

An instance of AVAudioNode isn’t usable until you attach it to the audio engine using this method.

// Create a player node that's used for audio playback.
let playerNode = AVAudioPlayerNode()

// Attach the player node to the engine.
engine.attach(playerNode)

See Also

Attaching and Detaching Audio Nodes