Contents

scheduleBuffer(_:completionHandler:)

Schedules the playing samples from an audio buffer.

Declaration

func scheduleBuffer(_ buffer: AVAudioPCMBuffer, completionHandler: (@Sendable () -> Void)? = nil)
func scheduleBuffer(_ buffer: AVAudioPCMBuffer) async

Parameters

  • buffer:

    The buffer to play.

  • completionHandler:

    The handler the system calls after the player schedules the buffer for playback on the render thread, or the player stops.

See Also

Scheduling Playback