extrinsicMatrix
A matrix relating a camera’s position and orientation to a world or scene coordinate system.
Declaration
var extrinsicMatrix: matrix_float4x3 { get }Discussion
The extrinsic matrix consists of a unitless 3 x 3 rotation matrix (R) on the left and a 3 x 1 column vector translation (t) on the right. The translation vector’s units are millimeters.
[Image]
The camera’s pose is expressed with respect to a reference camera (camera-to-world view). If the rotation matrix is an identity matrix, then this camera is the reference camera.