Contents

extrinsicMatrix

A matrix relating a camera’s position and orientation to a world or scene coordinate system.

Declaration

var extrinsicMatrix: matrix_float4x3 { get }

Discussion

The extrinsic matrix consists of a unitless 3 x 3 rotation matrix (R) on the left and a 3 x 1 column vector translation (t) on the right. The translation vector’s units are millimeters.

[Image]

The camera’s pose is expressed with respect to a reference camera (camera-to-world view). If the rotation matrix is an identity matrix, then this camera is the reference camera.

See Also

Mapping pixels to scene geometry