displayedReadOnlyPixelBuffer()
Returns the pixel buffer which is currently being displayed.
Declaration
func displayedReadOnlyPixelBuffer() -> CVReadOnlyPixelBuffer?Return Value
A CVReadOnlyPixelBuffer object.
Discussion
CVReadOnlyPixelBuffer can be nil if the current player’s rate is non-zero, displayed pixel buffer is protected, no image is currently being displayed, or if the image is unavailable.