isPaused
Whether the clock should be paused, e.g. due to a stoppage in play.
Declaration
var isPaused: Bool { get }Discussion
If YES, the clock will be paused at the specified value.
If NO, the clock will count up (or down).
Whether the clock should be paused, e.g. due to a stoppage in play.
var isPaused: Bool { get }If YES, the clock will be paused at the specified value.
If NO, the clock will count up (or down).