Contents

init(_:xStart:xEnd:yStart:yEnd:)

Declaration

nonisolated init<Data>(_ data: Data, xStart: KeyPath<RectanglePlot<Content>.DataElement, CGFloat>, xEnd: KeyPath<RectanglePlot<Content>.DataElement, CGFloat>, yStart: KeyPath<RectanglePlot<Content>.DataElement, CGFloat>, yEnd: KeyPath<RectanglePlot<Content>.DataElement, CGFloat>) where Content == VectorizedRectanglePlotContent<Data>, Data : RandomAccessCollection

See Also

Plotting rectangles from a collection