binocularFrustumMatrix(convention:increaseTangents:depthRange:)
Declaration
func binocularFrustumMatrix(convention: AxisDirectionConvention = .rightUpBack, increaseTangents: SIMD4<Float>, depthRange: SIMD2<Float>) -> matrix_float4x4func binocularFrustumMatrix(convention: AxisDirectionConvention = .rightUpBack, increaseTangents: SIMD4<Float>, depthRange: SIMD2<Float>) -> matrix_float4x4