Contents

LayerRenderer.Layout.shared

A layout that uses a single texture to store the content for all rendered views.

Declaration

case shared

Mentioned in

Discussion

When a layer contains multiple views, the texture stores the images for those views side-by-side. The texture map for each view contains a viewport that defines the boundaries of that view’s content. The type of each texture is MTLTextureType.type2D.

See Also

Getting the texture layouts