ComputeNodeGraph.Assembly
Fully assembled configuration of compute graph nodes.
Declaration
struct AssemblyOverview
You can create an assembly from a ComputeNodeGraph to obtain the layout of all buffers and uniforms needed by the graph.
Unless you need the layout before or without compiling the shaders, you can compile ComputeNodeGraph.Pipelines directly from a ComputeNodeGraph.
Topics
Structures
ComputeNodeGraph.Assembly.BufferBindingComputeNodeGraph.Assembly.TextureBindingComputeNodeGraph.Assembly.UniformBinding