Contents

output::setUV2

Sets the second UV coordinate set for the rendered output mesh.

Declaration

void output::setUV2(float4 value)

Parameters

  • value:

    The UV coordinate value to assign to all vertices in the output range.

Discussion

This function assigns a custom UV coordinate to the second texture coordinate channel of the output mesh. If the mesh doesn’t already have a UV2 channel, it will be created. This enables multi-texturing and advanced shader effects.