---
title: "output::setUVTransform"
framework: Compute Graph
role: symbol
role_heading: Function
platforms: [iOS 27.0+, iPadOS 27.0+, macOS 27.0+, tvOS 27.0+, visionOS 27.0+]
path: computegraph/output/setuvtransform
---

# output::setUVTransform

Sets the UV0 coordinate transformation for the rendered output.

## Declaration

```swift
void output::setUVTransform(float2 uvOffset, float2 uvScale)
```

## Parameters

- `uvOffset`: The offset to apply to UV0 coordinates.
- `uvScale`: The scale factor to apply to UV0 coordinates.

## Discussion

Discussion This function customizes how texture coordinates are applied to the rendered output by specifying an offset and scale. The UV transform affects texture mapping without modifying the underlying particle data. note:
