---
title: Capturing system audio with Core Audio taps
framework: coreaudio
role: sampleCode
role_heading: Sample Code
path: coreaudio/capturing-system-audio-with-core-audio-taps
---

# Capturing system audio with Core Audio taps

Use a Core Audio tap to capture outgoing audio from a process or group of processes.

## Overview

Overview This sample code project shows you how to use a tap as an input in a HAL aggregate device, just like a microphone. An audio tap object can specify which outputs it captures from a process or group of processes, as well as different mixdown options (mono, stereo, and so on). Taps can be public (visible to all users), or private (only visible inside the process that created the tap). Taps can also mute the process output so that the process will no longer play to the speaker or selected audio device, and all process output will go to the tap. Create a tap and an aggregate device You create a tap by passing a CATapDescription to AudioHardwareCreateProcessTap(_:_:). This returns an AudioObjectID for the new tap object. You can destroy a tap using AudioHardwareDestroyProcessTap(_:): // Create a tap description. let description = CATapDescription()

// Fill out the description properties with the tap configuration from the UI. description.name = tapConfiguration.name description.processes = Array(tapConfiguration.processes) description.isPrivate = tapConfiguration.isPrivate description.muteBehavior = CATapMuteBehavior(rawValue: tapConfiguration.mute.rawValue) ?? description.muteBehavior description.isMixdown = tapConfiguration.mixdown == .mono || tapConfiguration.mixdown == .stereo description.isMono = tapConfiguration.mixdown == .mono description.isExclusive = tapConfiguration.exclusive description.deviceUID = tapConfiguration.device description.stream = tapConfiguration.streamIndex

// Ask the HAL to create a new tap and put the resulting `AudioObjectID` in `tapID`. var tapID = AudioObjectID(kAudioObjectUnknown) AudioHardwareCreateProcessTap(description, &tapID) You similarly create an aggregate device by passing a CFDictionary to AudioHardwareCreateAggregateDevice(_:_:), and destroy it using AudioHardwareDestroyAggregateDevice(_:). let description = [kAudioAggregateDeviceNameKey: "Sample Aggregate Audio Device", kAudioAggregateDeviceUIDKey: UUID().uuidString] var id: AudioObjectID = 0 AudioHardwareCreateAggregateDevice(description as CFDictionary, &id) Add a tap to an aggregate device To use a tap as an input source, add it to an aggregate device that you configure for playback. First get the tap’s unique identifier by passing the kAudioTapPropertyUID selector and the tap’s audio object ID to AudioObjectGetPropertyData(_:_:_:_:_:_:): // Get the UID of the audio tap. var propertyAddress = getPropertyAddress(selector: kAudioTapPropertyUID) var propertySize = UInt32(MemoryLayout<CFString>.stride) var tapUID: CFString = "" as CFString _ = withUnsafeMutablePointer(to: &tapUID) { tapUID in     AudioObjectGetPropertyData(tapID, &propertyAddress, 0, nil, &propertySize, tapUID) } Then use the kAudioAggregateDevicePropertyTapList selector to get and set the list of taps in an aggregate device. To add a tap, pass the tap’s audio object ID and a CFArray of CFString objects containing the tap’s unique identifier to AudioObjectSetPropertyData(_:_:_:_:_:_:): var propertyAddress = getPropertyAddress(selector: kAudioAggregateDevicePropertyTapList) var propertySize: UInt32 = 0 AudioObjectGetPropertyDataSize(self.id, &propertyAddress, 0, nil, &propertySize) var list: CFArray? = nil _ = withUnsafeMutablePointer(to: &list) { list in     AudioObjectGetPropertyData(tapID, &propertyAddress, 0, nil, &propertySize, list) }

if var listAsArray = list as? [CFString] {     // Add the new object ID if it's not already in the list.     if !listAsArray.contains(tapUID as CFString) {         listAsArray.append(tapUID as CFString)         propertySize += UInt32(MemoryLayout<CFString>.stride)     }          // Set the list back on the aggregate device.     list = listAsArray as CFArray     _ = withUnsafeMutablePointer(to: &list) { list in         AudioObjectSetPropertyData(aggregateDeviceID, &propertyAddress, 0, nil, propertySize, list)     } } Configure the sample code project Before you run the sample code project in Xcode, ensure that you’re using macOS 14.2 or later. important: To capture audio with a tap, you need to include the NSAudioCaptureUsageDescription key in your Info.plist file, along with a message that tells the user why the app is requesting access to capture audio. The first time you start recording from an aggregate device that contains a tap, the system prompts you to grant the app system audio recording permission.

## See Also

### Drivers

- [Creating an Audio Server Driver Plug-in](coreaudio/creating-an-audio-server-driver-plug-in.md)
- [Building an Audio Server Plug-in and Driver Extension](coreaudio/building-an-audio-server-plug-in-and-driver-extension.md)
