CFRunLoopTimerCreateWithHandler(_:_:_:_:_:_:)
Creates a new CFRunLoopTimer object with a block-based handler.
Declaration
func CFRunLoopTimerCreateWithHandler(_ allocator: CFAllocator!, _ fireDate: CFAbsoluteTime, _ interval: CFTimeInterval, _ flags: CFOptionFlags, _ order: CFIndex, _ block: ((CFRunLoopTimer?) -> Void)!) -> CFRunLoopTimer!Parameters
- allocator:
The allocator to use to allocate memory for the new object. Pass
NULLor Kcfallocatordefault to use the current default allocator. - fireDate:
The time at which the timer should first fire. The fine precision (sub-millisecond at most) of the fire date may be adjusted slightly by the timer if there are implementation reasons to do so.
- interval:
The firing interval of the timer. If
0or negative, the timer fires once and then is automatically invalidated. The fine precision (sub-millisecond at most) of the interval may be adjusted slightly by the timer if implementation reasons to do so exist. - flags:
Currently ignored. Pass
0for future compatibility. - order:
A priority index indicating the order in which run loop timers are processed. Run loop timers currently ignore this parameter. Pass
0. - block:
The block invoked when the timer fires. The block takes one argument:
timerThe run loop timer that is firing.
Return Value
The new CFRunLoopTimer object. Ownership follows the Create Rule described in Ownership Policy.
Discussion
A timer needs to be added to a run loop mode before it will fire. To add the timer to a run loop, use CFRunLoopAddTimer(_:_:_:). A timer can be registered to only one run loop at a time, although it can be in multiple modes within that run loop.