CGDisplayFade(_:_:_:_:_:_:_:_:)
Performs a single fade operation.
Declaration
func CGDisplayFade(_ token: CGDisplayFadeReservationToken, _ duration: CGDisplayFadeInterval, _ startBlend: CGDisplayBlendFraction, _ endBlend: CGDisplayBlendFraction, _ redBlend: Float, _ greenBlend: Float, _ blueBlend: Float, _ synchronous: boolean_t) -> CGErrorParameters
- token:
A reservation token for the fade hardware you acquire by calling Cgacquiredisplayfadereservation(_:_:).
- duration:
The desired number of seconds for the fade operation. You should use a value in the interval
[0, kCGMaxDisplayReservationInterval]. If the value is0, Quartz applies the ending blend color immediately. - startBlend:
An intensity value in the interval
[0, 1]that specifies the alpha component of the desired blend color at the beginning of the fade operation. For more information, see Display Fade Blend Fractions. - endBlend:
An intensity value in the interval
[0, 1]that specifies the alpha component of the desired blend color at the end of the fade operation. For more information, see Display Fade Blend Fractions. - redBlend:
An intensity value in the interval
[0, 1]that specifies the red component of the desired blend color. - greenBlend:
An intensity value in the interval
[0, 1]that specifies the green component of the desired blend color. - blueBlend:
An intensity value in the interval
[0, 1]that specifies the blue component of the desired blend color. - synchronous:
Pass
trueif you want the fade operation to be synchronous; otherwise, passfalse. If a fade operation is synchronous, the function doesn’t return until the operation is complete.
Return Value
A result code. To interpret the result code, see CGError.
Discussion
Over the fade operation time interval, Quartz interpolates a blending coefficient between the starting and ending values given, applying a nonlinear (sine-based) bias term. Using this coefficient, Quartz blends the video output with the specified color.
The following example shows how to perform a 2-second synchronous fade-out to black:
CGDisplayFade (
myToken,
2.0, // 2 seconds
kCGDisplayBlendNormal, // starting state
kCGDisplayBlendSolidColor, // ending state
0.0, 0.0, 0.0, // black
true // wait for completion
);To perform a 2-second asynchronous fade-in from black:
CGDisplayFade (
myToken,
2.0, // 2 seconds
kCGDisplayBlendSolidColor, // starting state
kCGDisplayBlendNormal, // ending state
0.0, 0.0, 0.0, // black
false // don't wait for completion
);If you specify an asynchronous fade operation, it’s safe to call CGReleaseDisplayFadeReservation(_:) immediately after this function returns.
See Also
Functions
CGAcquireDisplayFadeReservation(_:_:)CGAssociateMouseAndMouseCursorPosition(_:)CGBeginDisplayConfiguration(_:)CGCancelDisplayConfiguration(_:)CGCaptureAllDisplays()CGCaptureAllDisplaysWithOptions(_:)CGCompleteDisplayConfiguration(_:_:)CGConfigureDisplayFadeEffect(_:_:_:_:_:_:)CGConfigureDisplayMirrorOfDisplay(_:_:_:)CGConfigureDisplayMode(_:_:_:)CGConfigureDisplayOrigin(_:_:_:_:)CGConfigureDisplayStereoOperation(_:_:_:_:)CGConfigureDisplayWithDisplayMode(_:_:_:_:)CGCursorIsDrawnInFramebuffer()CGCursorIsVisible()