CGDisplayIsActive(_:)
Returns a Boolean value indicating whether a display is active.
Declaration
func CGDisplayIsActive(_ display: CGDirectDisplayID) -> boolean_tParameters
- display:
The identifier of the display to be accessed.
Return Value
If true, the specified display is active; otherwise, false.
Discussion
An active display is connected, awake, and available for drawing. In a hardware mirroring set, only the primary display is active.
See Also
Functions
CGAcquireDisplayFadeReservation(_:_:)CGAssociateMouseAndMouseCursorPosition(_:)CGBeginDisplayConfiguration(_:)CGCancelDisplayConfiguration(_:)CGCaptureAllDisplays()CGCaptureAllDisplaysWithOptions(_:)CGCompleteDisplayConfiguration(_:_:)CGConfigureDisplayFadeEffect(_:_:_:_:_:_:)CGConfigureDisplayMirrorOfDisplay(_:_:_:)CGConfigureDisplayMode(_:_:_:)CGConfigureDisplayOrigin(_:_:_:_:)CGConfigureDisplayStereoOperation(_:_:_:_:)CGConfigureDisplayWithDisplayMode(_:_:_:_:)CGCursorIsDrawnInFramebuffer()CGCursorIsVisible()