copy()
Returns a copy of an existing Quartz event.
Declaration
func copy() -> CGEvent?Return Value
A copy of the specified event. When you no longer need the copy, you should release it using the function CFRelease.
See Also
Functions
CGAcquireDisplayFadeReservation(_:_:)CGAssociateMouseAndMouseCursorPosition(_:)CGBeginDisplayConfiguration(_:)CGCancelDisplayConfiguration(_:)CGCaptureAllDisplays()CGCaptureAllDisplaysWithOptions(_:)CGCompleteDisplayConfiguration(_:_:)CGConfigureDisplayFadeEffect(_:_:_:_:_:_:)CGConfigureDisplayMirrorOfDisplay(_:_:_:)CGConfigureDisplayMode(_:_:_:)CGConfigureDisplayOrigin(_:_:_:_:)CGConfigureDisplayStereoOperation(_:_:_:_:)CGConfigureDisplayWithDisplayMode(_:_:_:_:)CGCursorIsDrawnInFramebuffer()CGCursorIsVisible()