---
title: "keyboardSetUnicodeString(stringLength:unicodeString:)"
framework: coregraphics
role: symbol
role_heading: Instance Method
path: "coregraphics/cgevent/keyboardsetunicodestring(stringlength:unicodestring:)"
---

# keyboardSetUnicodeString(stringLength:unicodeString:)

Sets the Unicode string associated with a Quartz keyboard event.

## Declaration

```swift
func keyboardSetUnicodeString(stringLength: Int, unicodeString: UnsafePointer<UniChar>?)
```

## Parameters

- `stringLength`: The length of the array you provide in the unicodeString parameter.
- `unicodeString`: An array that contains the new Unicode string associated with the specified event.

## Discussion

Discussion By default, the system translates the virtual key code in a keyboard event into a Unicode string based on the keyboard ID in the event source. This function allows you to manually override this string. Note that application frameworks may ignore the Unicode string in a keyboard event and do their own translation based on the virtual keycode and perceived event state.

## See Also

### Functions

- [CGAcquireDisplayFadeReservation(_:_:)](coregraphics/cgacquiredisplayfadereservation(_:_:).md)
- [CGAssociateMouseAndMouseCursorPosition(_:)](coregraphics/cgassociatemouseandmousecursorposition(_:).md)
- [CGBeginDisplayConfiguration(_:)](coregraphics/cgbegindisplayconfiguration(_:).md)
- [CGCancelDisplayConfiguration(_:)](coregraphics/cgcanceldisplayconfiguration(_:).md)
- [CGCaptureAllDisplays()](coregraphics/cgcapturealldisplays().md)
- [CGCaptureAllDisplaysWithOptions(_:)](coregraphics/cgcapturealldisplayswithoptions(_:).md)
- [CGCompleteDisplayConfiguration(_:_:)](coregraphics/cgcompletedisplayconfiguration(_:_:).md)
- [CGConfigureDisplayFadeEffect(_:_:_:_:_:_:)](coregraphics/cgconfiguredisplayfadeeffect(_:_:_:_:_:_:).md)
- [CGConfigureDisplayMirrorOfDisplay(_:_:_:)](coregraphics/cgconfiguredisplaymirrorofdisplay(_:_:_:).md)
- [CGConfigureDisplayMode(_:_:_:)](coregraphics/cgconfiguredisplaymode(_:_:_:).md)
- [CGConfigureDisplayOrigin(_:_:_:_:)](coregraphics/cgconfiguredisplayorigin(_:_:_:_:).md)
- [CGConfigureDisplayStereoOperation(_:_:_:_:)](coregraphics/cgconfiguredisplaystereooperation(_:_:_:_:).md)
- [CGConfigureDisplayWithDisplayMode(_:_:_:_:)](coregraphics/cgconfiguredisplaywithdisplaymode(_:_:_:_:).md)
- [CGCursorIsDrawnInFramebuffer()](coregraphics/cgcursorisdrawninframebuffer().md)
- [CGCursorIsVisible()](coregraphics/cgcursorisvisible().md)
