CGScreenRefreshCallback
A client-supplied callback function that’s invoked when an area of the display is modified or refreshed.
Declaration
typealias CGScreenRefreshCallback = (UInt32, UnsafePointer<CGRect>, UnsafeMutableRawPointer?) -> VoidParameters
- count:
The number of rectangles in the
rectArrayparameter. - rectArray:
A list of the rectangles in the refreshed areas, specified in the global display coordinate space. The origin is the upper-left corner of the main display. You should not modify or deallocate memory pointed to by
rectArray. - userParameter:
The user data you specify when you register this callback.
Discussion
To register a screen-refresh callback function, you call the function CGRegisterScreenRefreshCallback(_:_:). Quartz invokes your callback function when operations such as drawing, window movement, scrolling, or display reconfiguration occur on local displays. When you finish using a callback registration, you should call the function CGUnregisterScreenRefreshCallback(_:_:) to remove it.
Note that a single rectangle may occupy multiple displays, either by overlapping the displays or by residing on coincident displays when mirroring is active. You can use the function CGGetDisplaysWithRect(_:_:_:_:) to determine the displays a rectangle occupies.
See Also
Data Types
CGButtonCountCGCharCodeCGDirectDisplayIDCGDisplayBlendFractionCGDisplayConfigRefCGDisplayCountCGDisplayErrCGDisplayFadeIntervalCGDisplayFadeReservationTokenCGDisplayModeCGDisplayReconfigurationCallBackCGDisplayReservationIntervalCGDisplayStreamCGDisplayStreamFrameAvailableHandlerCGDisplayStreamUpdate