currentTime
The absolute time, in seconds, to use for scheduling haptic and audio events.
Declaration
var currentTime: TimeInterval { get }Discussion
This time applies to all haptic and audio events sent to and managed by the Core Haptics engine. Use the current time as a way to determine or track the start times of haptic and audio events, created as CHHapticEvent objects. It corresponds to the relativeTime and duration properties of haptic events.