extrinsicOrientationQuaternion
Camera’s orientation to a world or scene coordinate system. The orientation value is a unit quaternion (ix, iy, and iz) instead of the classical 3x3 matrix.
Declaration
var extrinsicOrientationQuaternion: SIMD3<Float>Camera’s orientation to a world or scene coordinate system. The orientation value is a unit quaternion (ix, iy, and iz) instead of the classical 3x3 matrix.
var extrinsicOrientationQuaternion: SIMD3<Float>