---
title: Inputs
framework: design
role: collectionGroup
path: design/human-interface-guidelines/inputs
---

# Inputs

Learn about the various methods people use to control your app or game and enter data.

## Overview

Action button Apple Pencil and Scribble Camera Control Digital Crown Eyes Focus and selection Game controls Gestures Gyroscope and accelerometer Keyboards Nearby interactions Pointing devices Remotes

## Topics

- [Action button](design/human-interface-guidelines/action-button.md)
- [Apple Pencil and Scribble](design/human-interface-guidelines/apple-pencil-and-scribble.md)
- [Camera Control](design/human-interface-guidelines/camera-control.md)
- [Digital Crown](design/human-interface-guidelines/digital-crown.md)
- [Eyes](design/human-interface-guidelines/eyes.md)
- [Focus and selection](design/human-interface-guidelines/focus-and-selection.md)
- [Game controls](design/human-interface-guidelines/game-controls.md)
- [Gestures](design/human-interface-guidelines/gestures.md)
- [Gyroscope and accelerometer](design/human-interface-guidelines/gyro-and-accelerometer.md)
- [Keyboards](design/human-interface-guidelines/keyboards.md)
- [Nearby interactions](design/human-interface-guidelines/nearby-interactions.md)
- [Pointing devices](design/human-interface-guidelines/pointing-devices.md)
- [Remotes](design/human-interface-guidelines/remotes.md)
