FFDeviceSetForceFeedbackProperty(_:_:_:)
Retrieves the device’s force feedback capabilities.
Declaration
func FFDeviceSetForceFeedbackProperty(_ deviceReference: FFDeviceObjectReference!, _ property: FFProperty, _ pValue: UnsafeMutableRawPointer!) -> HRESULTParameters
- deviceReference:
An opaque reference handle to the device object that is be disposed of. This handle is obtained from a previous call to FFCreateDevice.
- property:
The following property values are defined for a FF device:
FFPROP_AUTOCENTER
Specifies whether the actuated FF axes are self-centering. This property controls the device’s “default centering spring”.
The pValue member points to a UInt32 can be one of the following values.
0 - OFF: The device should not automatically center when the user releases the device. An application that uses force feedback should disable autocentering before playing effects.
1 - ON: The device should automatically center when the user releases the device.
Not all devices support the autocenter property.
FFPROP_FFGAIN
Sets the gain for the device.
The pValue member points to a UInt32 that contains a gain value that is applied to all effects created on the device. The value is an integer in the range from 0 through 10,000, specifying the amount by which effect magnitudes should be scaled for the device. For example, a value of 10,000 indicates that all effect magnitudes are to be taken at face value. A value of 9,000 indicates that all effect magnitudes are to be reduced to 90% of their nominal magnitudes.
Setting a gain value is useful when an application wants to scale down the strength of all force feedback effects uniformly, based on user preferences.
- pValue:
Address of the location where the property value is to be read. SetForceFeedbackProperty will assume that the data is valid, and of the correct type.
Return Value
If the method succeeds, the return value is FF_OK or FFERR_UNSUPPORTED. If the method fails, the return value can be one of the following error values:
Discussion
FFERR_INVALIDPARAM
See Also
Miscellaneous
FFCreateDevice(_:_:)FFDeviceCreateEffect(_:_:_:_:)FFDeviceEscape(_:_:)FFDeviceGetForceFeedbackCapabilities(_:_:)FFDeviceGetForceFeedbackProperty(_:_:_:_:)FFDeviceGetForceFeedbackState(_:_:)FFDeviceReleaseEffect(_:_:)FFDeviceSendForceFeedbackCommand(_:_:)FFDeviceSetCooperativeLevel(_:_:_:)FFEffectDownload(_:)FFEffectEscape(_:_:)FFEffectGetEffectStatus(_:_:)FFEffectGetParameters(_:_:_:)FFEffectSetParameters(_:_:_:)FFEffectStart(_:_:_:)