dwStartDelay
Time (in microseconds) that the device should wait after a FFEffectStart call before playing the effect. If this value is 0, effect playback begins immediately.
Declaration
var dwStartDelay: DWORDTime (in microseconds) that the device should wait after a FFEffectStart call before playing the effect. If this value is 0, effect playback begins immediately.
var dwStartDelay: DWORD