setStateFrom(_:)
Copies the input values from a specified extended gamepad to a snapshot of an extended gamepad.
Declaration
func setStateFrom(_ extendedGamepad: GCExtendedGamepad)Parameters
- extendedGamepad:
The extended gamepad to copy the input values from.
Discussion
If this extended gamepad isn’t a snapshot, this method does nothing. A snapshot is a copy of a controller at a moment in time that has element values you can set.