---
title: "setAcceleration(_:)"
framework: gamecontroller
role: symbol
role_heading: Instance Method
path: "gamecontroller/gcmotion/setacceleration(_:)"
---

# setAcceleration(_:)

Sets the total acceleration of the controller that includes gravity and the user’s acceleration.

## Declaration

```swift
func setAcceleration(_ acceleration: GCAcceleration)
```

## Parameters

- `acceleration`: The total acceleration of the controller.

## See Also

### Setting Snapshot Values

- [setStateFrom(_:)](gamecontroller/gcmotion/setstatefrom(_:).md)
- [setAttitude(_:)](gamecontroller/gcmotion/setattitude(_:).md)
- [setRotationRate(_:)](gamecontroller/gcmotion/setrotationrate(_:).md)
- [setGravity(_:)](gamecontroller/gcmotion/setgravity(_:).md)
- [setUserAcceleration(_:)](gamecontroller/gcmotion/setuseracceleration(_:).md)
