---
title: "setUserAcceleration(_:)"
framework: gamecontroller
role: symbol
role_heading: Instance Method
path: "gamecontroller/gcmotion/setuseracceleration(_:)"
---

# setUserAcceleration(_:)

Sets the acceleration the user applies to the controller.

## Declaration

```swift
func setUserAcceleration(_ userAcceleration: GCAcceleration)
```

## Parameters

- `userAcceleration`: The acceleration that the user applies.

## See Also

### Setting Snapshot Values

- [setStateFrom(_:)](gamecontroller/gcmotion/setstatefrom(_:).md)
- [setAttitude(_:)](gamecontroller/gcmotion/setattitude(_:).md)
- [setRotationRate(_:)](gamecontroller/gcmotion/setrotationrate(_:).md)
- [setAcceleration(_:)](gamecontroller/gcmotion/setacceleration(_:).md)
- [setGravity(_:)](gamecontroller/gcmotion/setgravity(_:).md)
