---
title: lastTouchedStateLatency
framework: gamecontroller
role: symbol
role_heading: Instance Property
path: gamecontroller/gctouchedstateinput/lasttouchedstatelatency
---

# lastTouchedStateLatency

The time in seconds between the last touch state change and the current time.

## Declaration

```swift
var lastTouchedStateLatency: TimeInterval { get }
```

## Discussion

Discussion Use this property as a minimum latency value that may not include latency that accrues on the device or when it transmits the event.

## See Also

### Getting change information

- [isTouched](gamecontroller/gctouchedstateinput/istouched.md)
- [lastTouchedStateTimestamp](gamecontroller/gctouchedstateinput/lasttouchedstatetimestamp.md)
- [touchedDidChangeHandler](gamecontroller/gctouchedstateinput/toucheddidchangehandler.md)
