---
title: lastTouchedStateTimestamp
framework: gamecontroller
role: symbol
role_heading: Instance Property
path: gamecontroller/gctouchedstateinput/lasttouchedstatetimestamp
---

# lastTouchedStateTimestamp

The time of the most recent touch state change.

## Declaration

```swift
var lastTouchedStateTimestamp: TimeInterval { get }
```

## Discussion

Discussion This property isn’t a specific date and time. To determine the time between changes, subtract a previous value from the current value.

## See Also

### Getting change information

- [isTouched](gamecontroller/gctouchedstateinput/istouched.md)
- [lastTouchedStateLatency](gamecontroller/gctouchedstateinput/lasttouchedstatelatency.md)
- [touchedDidChangeHandler](gamecontroller/gctouchedstateinput/toucheddidchangehandler.md)
